THE INSTRUCTION MANUAL
pikachu
LAST EDIT: Feb 26, 2022 18:42:44 GMT -5 by Tyler
pikachu
THE INSTRUCTION MANUAL
POSTED ON Feb 26, 2022 18:30:39 GMT -5
Post by Tyler on Feb 26, 2022 18:30:39 GMT -5
pokemon encounters
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new beginningsMount Coronet is a freeform, alternate universe Pokemon roleplaying site. Based in the Sinnoh Region, Mount Coronet is a site founded on the ideals of community, cooperative writing, and shared storytelling. At its core, Mount Coronet is all about having fun. In an effort to put fun at the forefront, Mount Coronet has a system of simple mechanics designed to govern battles in a way that prioritizes writing and fun rather than math. In fact, outside of your ability to count and perceive simple addition and subtraction, no math is needed on Mount Coronet. Instead, you can focus on writing while enjoying a system that showcases your storytelling and the growth that your characters’ and their Pokemon undergo as they progress in the world of Mount Coronet.
This guide is separated into several posts. If you need to quickly reach one section, you may return to the master post above and click the individual topics.
mizo.
LAST EDIT: Feb 27, 2022 16:34:15 GMT -5 by Tyler
pikachu
THE INSTRUCTION MANUAL
POSTED ON Feb 26, 2022 18:31:40 GMT -5
Post by Tyler on Feb 26, 2022 18:31:40 GMT -5
pokemon, levels, and tiers
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pokemon, level, and tiersOn Mount Coronet, every Pokemon-- barring certain exceptions such as Legendary Pokemon or certain forms of specific Pokemon-- is available to each player. As anyone familiar with the series is likely to know, not all Pokemon are equal in strength. Pending in-game statistics, abilities, and moves, some Pokemon are unequivocally better than others. Mount Coronet, however, attempts to remedy this by not only eliminating most of the numbers that go into Pokemon, but also by organizing Pokemon into dynamic power tiers to represent their general strength. As such, Pokemon strength is derived from a combination of Tiers and Levels. Tiers can change as Pokemon evolve, level up, or tiers can temporarily change when Pokemon Mega Evolve.
The tiers are listed in ascending order and are as follows:
Basic
Great
Ultra
Mega
Legendary
As you’ll notice, there are, in total, five tiers. Each step up in tier represents an increase in power in the Pokemon. While there is no strict numbering as the site is freeform, each tier of difference represents an ever widening gap that is difficult for a Pokemon to overcome. When coupled with levels, you have a picture of the Pokemon’s power. For example, a Basic Tier Pokemon and a Great Tier Pokemon are both Level 15 and locked in combat. While the Great Tier Pokemon has the upper hand, it is not predetermined as the Level gap is non-existent. With tactics and grit, the Basic Tier Pokemon can still overcome its foe. However, a less generous example would be a Level 30 Ultra Pokemon versus a Level 15 Basic Pokemon. In this case, the Ultra Pokemon is very much the far and away winner in terms of strength, but even then, due to our freeform nature, writing might allow a Basic Pokemon to not be utterly helpless in such a scenario.
WHAT TIER IS MY POKEMON?
Given the wide variety in Pokemon in terms of strength, evolutionary stages, and so on, it might be difficult to determine what tier a Pokemon belongs to. In general, however, a Pokemon’s tier corresponds to its evolutionary stage. For example: Bulbasaur would be Basic tier, Ivysaur would be Great tier, Venusaur would be Ultra Tier, and Mega Vensaur would be Mega tier.
However, as anyone familiar with Pokemon might note, there are going to be a few outliers. For example, the Caterpie line would be able to attain the Ultra tier as early as level 10. As such, this leads to one of our first caveats regarding tier:
Pokemon can never be considered Great tier-- regardless of their evolutionary stage-- until they reach level 14.
Additionally, Pokemon can never be considered Ultra tier-- regardless of their evolutionary stage-- until they reach level 30.
Secondly, there are Pokemon that do not fit into the standard three stage evolution archetype. As such, these Pokemon have been examined on a case-by-case basis to determine their tier. In general, Pokemon with a single stage begin as Great tier, turning into Ultra tier at Level 30, though there are some exceptions. Pokemon with two stages typically begin at Basic tier, ascend to Great tier when they evolve and meet the appropriate level, and ascend to Ultra tier when they reach the appropriate level.
There are exceptions to this rule, and they are listed below. If a Pokemon you are interested in falls into this category, please consult the list below to see if they are an exception.
POKEMON LIST
Farfetch’d: Basic tier, ascending to Great tier at the outlined level.
Ditto: Copies the tier of the target it transforms into via Transform, assuming it has the required level. Ditto cannot transform into Legendary Pokemon..
Dunsparce: Basic tier.
Corsola: Great tier.
Delibird: Great tier.
Smeargle: Great tier.
Sableye: Basic tier, ascending to Great and Ultra tiers at the appropriate levels.
Plusle: Basic tier, ascending to Great tier at the appropriate level.
Minun: Basic tier, ascending to Great tier at the appropriate level.
Volbeat: Basic tier, ascending to Great tier at the appropriate level.
Illumise: Basic tier, ascending to Great tier at the appropriate level.
Castform: Great tier.
Kecleon: Great tier.
Luvdisc: Basic tier, ascending to Great tier at the appropriate level.
Pachirisu: Basic tier, ascending to Great tier at the appropriate level.
Chatot: Basic tier, ascending to Great tier at the appropriate level.
Throh: Basic tier, ascending to Great tier at the appropriate level and Ultra tier at the appropriate level.
Sawk: Basic tier, ascending to Great tier at the appropriate level and Ultra tier at the appropriate level.
Emolga: Basic tier, ascending to Great tier at the appropriate level.
Dedenne: Basic tier, ascending to Great tier at the appropriate level.
Carbink: Basic tier, ascending to Great tier at the appropriate level.
Klefki: Basic tier, ascending to Great tier at the appropriate level.
Wishiwashi: Basic tier, ascending to Great tier at the appropriate level and Ultra tier at the appropriate level.
Comfey: Basic tier, ascending to Great tier at the appropriate level.
Togedemaru: Basic tier, ascending to Great tier at the appropriate level.
Mimikyu: Basic tier, ascending to Great tier at the appropriate level and Ultra tier at the appropriate level.
Morpeko: Basic tier, ascending to Great tier at the appropriate level and Ultra tier at the appropriate level.
Pokemon require more and more experience to level up as they grow. Please refer to the chart below in order to determine how much EXP you need to level up a Pokemon based on its current level.
Level 1-10: 200 EXP.
Level 11-15: 250 EXP.
Level 16-20: 300 EXP.
Level 21-25: 350 EXP.
Level 26-30: 400 EXP.
Level 31-35: 450 EXP.
Level 36-40: 500 EXP.
Level 41-45: 550 EXP.
Level 46-50: 600 EXP.
Level 51-55: 650 EXP.
Level 56-60: 700 EXP.
Level 61-65: 750 EXP.
Level 66-70: 800 EXP.
Level 71-75: 850 EXP.
Level 76-80: 900 EXP.
Level 81-85: 950 EXP.
Level 86-90: 1000 EXP.
Level 91-95: 1150 EXP.
Level 96-100: 1200 EXP.
Legendary Pokemon:
On Mount Coronet, there may be times where you are able to interact with Legendary Pokemon. While we do not currently allow trainers to catch and train Legendary Pokemon, they do have a few special rules should they appear in thread:
-All Legendary Pokemon are treated as Legendary-tier Pokemon unless otherwise stated.
-All Legendary Pokemon are treated as if they were Level 120 unless otherwise stated.
-Legendary Pokemon are immune to the negative effects of Trainer Perks and abilities like Intimidate.
-Legendary Pokemon may not be the target of the moves Transform, Mimic, Copycat or similar moves. They may not be the target of the abilities Impostor or Trace or other similar abilities.
mizo.
LAST EDIT: Feb 27, 2022 16:36:00 GMT -5 by Tyler
pikachu
THE INSTRUCTION MANUAL
POSTED ON Feb 26, 2022 18:33:51 GMT -5
Post by Tyler on Feb 26, 2022 18:33:51 GMT -5
pokemon battle guide
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get ready to rumbleThe core experience of Pokemon is battling. In the games, battles are played out with a series of complex equations deciding numbers and the like behind the scenes. On Mount Coronet, there is no such complicated math. Battles of Mount Coronet are freeform and, though they might be competitive in nature, the writing that goes into them is cooperative. Think of each battle as a shared scene you are writing with your thread partners. While your character’s objective might be winning, as a writer, you should be focused on telling a good story.
Simply put: Mount Coronet is a shared storytelling experience, not a battle simulator and we ask that you approach our site with a storyteller’s mindset. This puts a lot of power in the hands of the writers. To make the combat side of the site enjoyable for everyone, there are a few ground rules and guidelines that must be followed. Failure to do so will result in intervention from staff.
I. Staff has the final say on all OOC disputes. This is largely a last resort if members cannot come to an agreement by themselves; however, staff may also step in if they see the gross misuse or interpretation of rules, abilities, and so on. If members or staff find themselves in a dispute with a member of staff, said individual has a right to a second or third member of staff to deliberate on the matter.
II. All rules regarding metagaming, power gaming, and god modding apply in combat. Fair play is core to Mount Coronet.
III. Trainers may not use Pokemon, Trainer Perks, or Items gained after the beginning of a thread in that thread. This also applies to the levels and moves of said Pokemon.
IV. Combatants may not maim, kill, or otherwise cause excessive bodily harm to foes without the explicit permission of their partners. Even with permission given, the extent of these injuries must fall within the guidelines outlined in our rules and guide to site tone.
Furthermore, there are a few more battle guidelines:
While we have no mechanical Hit Points or Power Points on site, please mind that Pokemon do take damage and do expend physical and mental energy to perform their attacks. Failure to properly represent damage and stamina expenditure damage will result in a warning in this first instance, reward reduction in subsequent incidents, and-- in the case of an individual who can truly not be swayed otherwise-- a ban from the site.
All Pokemon may dodge, strike, and defend naturally-- for example, a Pokemon does not need to know Tackle to tackle something. However, the move Tackle is the manifestation of a Pokemon using its energy to augment its physical striking powers and, as such, is more straining than an indistinct tackle.
While there is no strict numbering as the site is freeform, each tier of difference represents an ever widening gap that is difficult for a Pokemon to overcome. When coupled with levels, you have a picture of the Pokemon’s power. For example, a Basic Tier Pokemon and a Great Tier Pokemon are both Level 15 and locked in combat. While the Great Tier Pokemon has the upper hand, it is not predetermined as the Level gap is non-existent. With tactics and grit, the Basic Tier Pokemon can still overcome its foe. However, a less generous example would be a Level 30 Ultra Pokemon versus a Level 15 Basic Pokemon. In this case, the Ultra Pokemon is very much the far and away winner in terms of strength, but even then, due to our freeform nature, writing might allow a Basic Pokemon to not be utterly helpless in such a scenario.
In terms of damage, moves are generally in line with their canon counterparts. On Mount Coronet, moves are separated into tiers. While there is no strict health system, staff asks that you be a reasonable individual and mind the differences in levels and tiers. Generally, two wounds of a lower tier will equal a higher oneThe aforementioned tiers are as follows:
Negligible
Miniscule
Weak
Moderate
Major
Colossal
Catastrophic
Legendary
As a note, a move’s tier can change based on type effectiveness. If a Pokemon is weak to a move, the tier of the move goes up one for the sole purpose of damage dealt to that Pokemon. If a Pokemon has a double weakness, that goes up two tiers. Similarly, resistance bumps the tier of a move down. A double resistance bumps the tier down by two.
All cooldowns on critical hits, status effects, Trainer Perks, and anything that mentions a cooldown begin on the turn after the end of the turn during which the ability was used.
While there is no hard limit on actions per turn, we ask that you be reasonable. For example, a Pokemon using Agility to boost their ability to close the distance or avoid attacks and then using Ember to counter-attack in one would be perfectly fine. On the other hand, a Pokemon using a Fire Blast to disarm an opposing Hyper Beam then immediately following up with a Thunder and a Hydro Pump in near-unison would not be feasible.
Items can be used as desired, provided there are no circumstances keeping you from being able to apply items to your Pokemon. Held items can be used freely, so long as the Pokemon has the item and is under no effects that keep them from using the items. Remember to be reasonable when determining your ability to use items and how it affects the flow of your post-- they are like moves in that each one adds complexity and time to a post.
What moves are available on Mount Coronet?
Simply put, almost every move is available on Mount Coronet.
However, transcribing every move to the site would take an inordinate amount of effort. As such, the guidelines below are used for members to translate moves for use on site. As such, when battling, please remember to denote things like damage tier in OOC notes, especially the first time you are using a move in that particular thread. In-case of disputes, please contact a member of staff. In the case of consistent problem moves, they will be added to Move Directory below, which will function as a FAQ for certain moves.
Please note that all Pokemon may only known four moves at a time, unless some condition such as possible move set expansion items being offered at a later date.
Translating a move for use on Mount Coronet:
Power determines a move’s tier on site.
Moves with Power from 1 to 19 are considered Minuscule.
Moves with Power from 20-49 are considered Weak.
Moves with Power from 50-80 Power are considered Moderate.
Moves with Power from 81-100 are considered Major.
Moves with Power from 101+ are considered Colossal.
In the case of special effects, like stat buffs or status effects, the method to determine when you are allowed to trigger an added effect is determined by chance of activation.
If a move has a 10% chance to trigger an additional effect, you are allowed to trigger it once every six turns.
If a move has a 20% chance to trigger an additional effect, you are allowed to trigger it once every five turns.
If a move has a 30% chance to trigger an additional effect, you are allowed to trigger it once every four turns.
If a move has a 50% chance to trigger an additional effect, you are allowed to trigger it once every three turns.
If a move has a one hundred percent chance to trigger an additional effect, you may trigger it every turn, unless otherwise noted.
You must trigger negative effects for oneself, such as debuffs brought on by using a move.
Status Buffs and Debuff moves.
A status buff or debuff is made into Minor or Major one on site based on its wording. A move that is described as sharply or drastically improving or lowering a stat translates to a Major buff or debuff on site. All other wordings are assumed to impart a Minor buff or debuff. Please note, a move that buffs or debuffs multiple stats can only ever impart Minor buffs to a Pokemon.
Stat Buffs and Debuffs:
Buffs and debuffs raise and lower the attributes of a Pokemon respectively. These boosts and maluses can be applied via moves, trainer perks, and abilities. Buffs and debuffs last three turns unless specified otherwise.
Buffs and debuffs come in two varieties: Minor and Major. A minor buff/debuff results in minor alterations to a Pokemon’s attributes, minorly affecting their abilities. Mechanically, this translates to the Pokemon treating its ability in that parameter as being three levels higher. A Major buff/debuff results in large scale alterations to a Pokemon’s attributes, greatly affecting their combat abilities. Mechanically, this translates to the Pokemon treating its ability in that parameter as being five levels higher.
Status Effects:
Status Effects are long term debuffs that-- typically-- negatively impact a Pokemon for a long duration of time. They may be applied with moves or abilities and last until cured or the stated duration runs out. The description of each status effect can be read below.
Bound: Deals Minuscule damage each turn and reduces the agility of a Pokemon. Lasts two turns.
Burn: Deals Minuscule Damage each turn and reduces the power of physical moves by one tier. Lasts indefinitely.
Confusion: Greatly debilitates a Pokemon’s movement and coordination. This status affliction lasts for two turns.
Curse: Deal Minor Damage each turn. Lasts indefinitely or until a Pokemon is switched out.
Flinch: The Pokemon is prevented from using moves for a turn. A Pokemon may not Flinch in consecutive turns.
Freeze: Completely prevents a Pokemon from using moves or moving at all. This lasts for one turn. A Pokemon may use certain moves to immediately free themselves. These moves will also continue as a normal attack. These moves are as follows: Flame Wheel, Flare Blitz, Scald, Burn Up, Pyro Ball, and Scorching Sands.
Infatuated: A Pokemon is prevented from using moves that deal direct damage to the foe it is infatuated with. This lasts indefinitely or until a Pokemon is switched out.
Paralysis: A Pokemon’s agility is reduced and they are prevented from using any moves every other turn. Lasts indefinitely.
Poison: Deals Miniscule Damage each turn. Lasts indefinitely.
Sleep: The Pokemon is unable to act at all. Lasts two turns or until damage is recieved.
Toxic: Deals Miniscule Damage the first turn, Minor Damage the second turn, and Moderate Damage every turn after. This lasts indefinitely.
Priority:
Due to the freeform nature of Mount Coronet, priority moves are simply treated as moves that happen extremely quickly and are extremely difficult to dodge, block, or stop. However, repeated, consecutive use of a priority attack in a single battle may cause a foe to begin to anticipate such attacks, granting them the insight to deal with them more effectively.
Weather and Terrain:
During a battle, Pokemon may be affected by unusual weather or terrain. There are a variety of effects and each one has a unique impact on the unfolding battle. Please note that Pokemon are only affected by weather brought about by Pokemon moves, abilities, and other similar mechanical causes. All weather and terrain effects last three turns unless otherwise stated.
The weather and terrain conditions and their corresponding effects are listed below:
Rain: Water-type moves go up a tier in damage. Fire-type moves go down a tier in damage.
Harsh Sunlight: Fire-type moves go up a tier in damage. Water-type moves go down a tier in damage. Solar Beam and Solar Blade do not have to charge.
Sandstorm: Pokemon who are not at least partially Rock, Ground, or Steel-type take Miniscule damage each turn. Rock-type Pokemon receive a passive Minor buff to Special Defense.
Hail: Any Pokemon who is not Ice-type receives Miniscule damage each turn.
Electric Terrain: Electric-type attacks go up a tier in power. Pokemon may not be afflicted with sleep.
Grassy Terrain: Grass-type moves go up a tier in power. Each Pokemon heals a Miniscule amount each turn.
Misty Terrain: Dragon-type moves go down a tier in power. Pokemon may not become afflicted with status conditions, except for Bound.
Psychic Terrain: Psychic-type moves go up a tier in power. All Pokemon become immune to moves with priority.
Healing Moves:
Healing moves heal a Wound amount that is derived from their healing value. Moves that heal 1/16th heal a Minuscule amount, 1/8th heals Weak, 1/3rd and 1/4th heals Moderate, 1/2th heals Major, and a 100% heal would heal a Colossal amount.
Mega Evolution:
Once per battle, you may Mega Evolve if you possess an item allowing you to Mega Evolve and an appropriate Mega Stone. Only one Pokemon may Mega Evolve on your team per battle, even if you possess multiple Mega Stones.
When a Pokemon Mega Evolves, it immediately jumps to Mega Tier, regardless of its previous tier. This lasts until a Pokemon comes out of their Mega Evolution, be it due to free will or by force, such as being knocked out.
Any abilities changed by Mega Evolution are immediately applied.
Mega Evolution is physically taxing on both the trainer and the Pokemon due to the expenditure of energy and intense connection between the two.
mizo.
LAST EDIT: Mar 8, 2022 19:21:59 GMT -5 by Tyler
pikachu
THE INSTRUCTION MANUAL
POSTED ON Feb 26, 2022 18:34:47 GMT -5
Post by Tyler on Feb 26, 2022 18:34:47 GMT -5
pokemon ability directory
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hidden talentsA
Adaptability: The Pokemon may boost a move it shares a type with to the next tier once per battle.
Aerilate: Normal-type moves turn into Flying-type moves.
Aftermath: Once per thread, the Pokemon may deal uncontested damage equivalent to a Weak move to an opposing Pokemon when knocked out.
Analytic: If the Pokemon goes an entire turn without using an attacking move, its next move will be immediately boosted a tier. There is no cooldown on this ability.
Anger Point: If the Pokemon is struck by a critical hit, it receives a Major Boost to its physical attacks for three turns.
Anticipation: The Pokemon is able to freely dodge the first super effective move that targets it.
Arena Trap: Prevents opposing Pokemon from switching out.
Aroma Veil: The Pokemon and its active allies who share a trainer with it are immune to the effects of moves that limit their own move choice, such as Taunt.
B
Battery: Increases the tier of one special attack move used by an active ally by one once per battle.
Battle Armor: The Pokemon is immune to critical hits.
Berserk: If the Pokemon takes Major or above Damage, it receives a Major Boost to its special attacks.
Big Pecks: The Pokemon cannot have its Defense lowered.
Blaze: After receiving Major or above Damage, the Pokemon may boost its next used Fire-type move by one tier.
Bulletproof: The Pokemon is immune to “ball” and “bomb” moves.
C
Cheek Pouch: The Pokemon heals Minor damage whenever it consumes a berry.
Chlorophyll: The Pokemon receives a Minor boost to speed during harsh sunlight.
Cloud Nine: Eliminates the effects of weather.
Color Change: Upon receiving direct damage, the Pokemon changes type to the type that dealt damage to it.
Comatose: The Pokemon is always asleep, but can still attack as normal. It cannot be afflicted with other Status Conditions.
Competitive: When the Pokemon receives a stat debuff, it receives a buff of the same tier to its special attacks for three turns.
Compound Eyes: The Pokemon has a passive Minor buff to accuracy that stacks with other buffs and never expires.
Contrary: Stat buffs and debuffs are inverted.
Corrosion: The Pokemon can poison Steel or Poison-types with status moves.
Cotton Down: Upon receiving physical damage, the user imparts a Minor speed debuff to its foe.
Curious Medicine: Nullifies all Stat buffs and debuffs upon entering battle.
Cursed Body: Disables the move used by an attacking Pokemon to deal damage to the Pokemon. This disable effect lasts for three turns. This ability has a three turn cooldown.
Cute Charm: Physical moves inflict Infatuation on the attacker.
D
Damp: This Pokemon prevents the use of self-destruction moves while it is active.
Dancer: Whenever another active Pokemon uses a “Dance” move, this Pokemon will copy the move freely.
Dazzling: The Pokemon is immune to the following moves: Fake Out, Extreme Speed, First Impression, Accelerock, Aqua Jet, Bullet Punch, Ice Shard, Mach Punch, Quick Attack, Shadow Sneak, Sucker Punch, Vacuum Wave, and Water Shuriken.
Defeatist: The Pokemon receives a Minor Debuff to every stat upon receiving Major or above damage.
Defiant: When the Pokemon receives a stat debuff, it receives a buff of the same tier to its attacks for three turns.
Disguise: The Pokemon is immune to the first attack that would deal damage to it.
Download: The Pokemon receives a minor buff to its special attacks or attacks upon entering battle.
Drizzle: The Pokemon summons rain upon entering battle. This rain lasts three turns.
Drought: The Pokemon summons harsh sunlight upon entering battle. This rain lasts three turns.
Dry Skin: The Pokemon receives Miniscule healing during rain each turn and receives healing equal to the tier of Water-type moves that target it. During harsh sunlight, the Pokemon takes Miniscule damage each turn and Fire-type moves are a tier higher when damaging this Pokemon.
E
Early Bird. The Pokemon is only afflicted by sleep for one turn.
Effect Spore: The Pokemon may inflict poison, sleep, or paralysis to a foe upon taking physical damage. This ability has a three turn cooldown.
Electric Surge: This Pokemon creates Electric Terrain upon entering battle.
Emergency Exit: Once per battle, the Pokemon may switch out freely upon receiving Major or higher damage.
F
Filter: The Pokemon may reduce Super Effective damage against it by one tier. Has a two turn cooldown.
Flame Body: The Pokemon may inflict Burn on Pokemon that deal physical damage to it. Has a three turn cooldown.
Flare Boost: The Pokemon has a passive Major Boost to special attacks so long as it is burned.
Flash Fire: Upon being hit by a Fire-type attack, the user’s Fire-type attacks are raised by one tier for three turns.
Flower Gift: During harsh sunlight, all allied Pokemon who share a trainer with this Pokemon receive a Minor boost to its physical attacks and special defense.
Flower Veil: Grass-type allied Pokemon who share a trainer cannot receive stat debuffs.
Fluffy: Physical moves against this Pokemon have their power reduced by one tier, but Fire-type attacks are increased by one tier.
Forecast: Castform changes its form during special weather.
Forewarn: The Pokemon and their trainer are alerted to any single move that a foe knows. This ability reactivates should a new foe enter the battle.
Friend Guard: During battle, all allied Pokemon who share a trainer with this Pokemon receive a Minor boost to its physical and special defenses.
Frisk: The Pokemon discovers its foe’s held item.
Fur Coat: The Pokemon has a passive Minor boost to its physical defense.
G
Gale Wings: So long as the Pokemon has taken no damage, the Pokemon’s Flying-type moves have priority.
Galvanize: The Pokemon’s Normal-type moves become Electric-type.
Gluttony: The Pokemon can use its held berry whenever it wants, even if typical conditions have not been met.
Gooey: Physical attacks against this Pokemon apply a Minor speed debuff to foes.
Gorilla Tactics: The Pokemon has a passive Minor buff to its attack stat, but can only use the first move it is ordered to during battle.
Grass Pelt: The Pokemon receives a Minor buff to physical defense during Grassy Terrain.
Grassy Surge: The Pokemon creates Grassy Terrain upon entering battle.
Gulp Missile: The Pokemon is given a free Miniscule attack against its foe after successfully using Surf or Dive. This ability has a one turn cooldown.
Guts: The Pokemon receives a passive Minor buff to its physical attack if it is afflicted with a status affliction.
H
Harvest: Upon using its berry, the Pokemon may re-equip a copy of it once per battle.
Healer: This Pokemon may heal the status affliction of an allied Pokemon who shares a trainer with this Pokemon. This ability has a cooldown of three turns.
Heatproof: Fire-type moves targeting this Pokemon have their damage reduced by one tier.
Heavy Metal: Doubles a Pokemon’s weight in battle.
Honey Gather: At the end of a thread, the Pokemon has a chance to gather Honey, which manifests as a small bonus to Poke gained from thread rewards.
Huge Power: The Pokemon has a passive Minor boost to physical attack.
Hunger Switch: Causes Morpeko to switch forms each turn. It also alters the typing of the move “Aura Wheel”.
Hustle: The Pokemon has a passive Major buff to physical attack, but a passive Minor debuff to accuracy.
Hydration: The Pokemon heals its status afflictions if it is raining.
Hyper Cutter: This Pokemon cannot have physical attack debuffs applied to it.
I
Ice Body: The Pokemon heals Miniscule damage each turn during hail.
Ice Face: The Pokemon ignores the damage from the first physical attack targeting it.
Ice Scales: Special attacks against this Pokemon have their damage tier reduced by one tier.
Illusion: The Pokemon enters battle disguised as an ally.
Immunity: This Pokemon cannot be poisoned.
Imposter: The Pokemon immediately transforms into its foe.
Infiltrator: This Pokemon is able to ignore a foe’s buffs gleaned from Reflect, Light Screen, Safeguard, and Substitute.
Innards Out: Upon fainting, this Pokemon deals uncontested Minor damage to a foe.
Inner Focus: This Pokemon cannot be afflicted by Flinch.
Insomnia: This Pokemon cannot be afflicted by Sleep.
Intimidate: Applies a minor physical attack debuff to a foe upon entering battle.
Iron Barbs: Physical attacks against this Pokemon cause Miniscule damage to the attacker.
Iron Fist: Increases the tier of Punch moves by one.
J
Justified: When hit by a Dark-type move, this Pokemon receives a physical attack Minor boost.
K
Keen Eye: This Pokemon cannot have its accuracy decreased.
Klutz: This Pokemon cannot use held items.
L
Leaf Guard: During harsh sunlight, this Pokemon cannot receive status afflictions.
Levitate: This Pokemon is immune to Ground type moves.
Libero: This Pokemon changes type to the type of its last used move.
Light Metal: Halves a Pokemon’s weight in battle.
Lightning Rod: This Pokemon is immune to Electric-type moves and draws them in during battle. It receives a Minor boost to special attack upon absorbing an Electric-type attack.
Limber: This Pokemon cannot be afflicted with Paralysis.
Liquid Ooze: This Pokemon deals Moderate damage to any foe that uses draining moves against it.
Liquid Voice: Sound-based moves become Water-type.
Long Reach: This Pokemon may use physical attacks without making contact with a foe.
M
Magic Bounce: This Pokemon reflects status changing moves.
Magic Guard: This Pokemon is protected from indirect damage.
Magician: This Pokemon may deactivate the held item of a foe it deals direct damage to. This has a five turn cooldown.
Magma Armor: This Pokemon cannot be frozen.
Magnet Pull: Steel-type Pokemon cannot switch out against this Pokemon.
Marvel Scale: This Pokemon receives a Minor physical defense boost when afflicted with a status condition.
Mega Launcher: This Pokemon can boost the power of an Aura or Pulse move by one tier. This has a cooldown of three turns.
Merciless: This Pokemon can trigger a critical hit on poisoned foes. This has a cooldown of five turns and is independent of the normal critical hit cooldown.
Motor Drive: This Pokemon receives a Minor buff to speed if struck by an electric move.
Moxie: This Pokemon gains a Minor attack buff upon knocking out a foe.
Multiscale: Attacks that strikes this Pokemon has its power reduced by two tiers if the Pokemon has not previously taken damage or has been healed in such a fashion that any previous damage they have taken would be nullified.
Mummy: Pokemon that make physical attacks against this Pokemon have their own ability changed to Mummy.
N
Natural Cure: This Pokemon’s status ailments are healed upon switching out.
Neutralizing Gas: This Pokemon nullifies the abilities of all other Pokemon in battle.
No Guard: This Pokemon has the ability to ensure its attacks land, however, the next attack made against this Pokemon is also guaranteed to hit. This ability has a three turn cooldown.
Normalize: Moves used by this Pokemon become Normal-type.
O
Oblivious: This Pokemon is immune to Infatuation.
Overcoat: This Pokemon is immune to damage from weather.
Overgrowth: After receiving Major or above Damage, the Pokemon may boost its next used Grass-type move by one tier.
Own Tempo: This Pokemon is immune to confusion.
P
Parental Bond: This Pokemon’s attacks are performed twice, however the second attack is launched at two tiers weaker.
Pastel Veil: While this Pokemon is in battle, it and its active allies who share a trainer with it in battle cannot be poisoned. It also cures a previously poisoned ally when sent out.
Perish Body: When this Pokemon is struck by a physical attack, it and its attacker will faint in three turns unless they are switched out.
Pickpocket: If this Pokemon has no held item of its own, it may steal the effect of its foe’s active held item-- removing the effect from its foe and applying it to itself-- for the duration of the thread upon making a physical attack against it.
Pickup: At the end of a thread, this Pokemon may acquire an item or an amount of Poke for its trainer. Only one Pickup ability can trigger per trainer per thread.
Pixilate: This Pokemon’s Normal-type moves become Fairy-type.
Plus: While this Pokemon and an active ally who it shares a trainer with and has the ability Minus are active on the field, they both receive a Major buff to special attack.
Poison Heal: This Pokemon receives a Miniscule heal each turn it is poisoned or if holding a Black Sludge.
Poison Point: This Pokemon can poison a foe upon being struck by a physical attack. This ability has a three turn cooldown.
Power of Alchemy: Once per thread, this Pokemon can copy the ability of a foe it defeats.
Power Spot: This Pokemon grants its active allies who share a trainer with it in battle the ability to boost a move by one tier. This ability has a two turn cooldown.
Prankster: This Pokemon’s status moves have priority in battle.
Pressure: This Pokemon causes its foes’ moves to have a one turn cooldown.
Propeller Tail: This Pokemon may ignore abilities and moves that draw in moves.
Protean: This Pokemon changes type to match the type of its last used move.
Psychic Surge: This Pokemon creates Psychic Terrain upon entering the battlefield.
Punk Rock: This Pokemon’s sound-based moves are treated as being one tier higher and sound-based moves targeting it are treated as being one tier lower.
Pure Power: This Pokemon has a passive Minor buff to physical attacking power.
Q
Queenly Majesty: When this Pokemon is on the battlefield, priority based moves cannot be used.
Quick Draw: This Pokemon can apply priority to any of its moves. This ability has a three turn cooldown.
Quick Feet: This Pokemon receives a Minor buff to speed and agility while under the effects of a status ailment.
R
Rain Dish: This Pokemon heals for a Miniscule amount each turn during the rain.
Rattled: Being hit by a Bug, Ghost, or Dark-type move gives this Pokemon a Minor buff to speed and agility.
Receiver: This Pokemon will inherit the ability of an active ally who it shares a trainer with when that ally faints.
Reckless: This Pokemon may increase the tier of moves that deal recoil damage by one tier, whilst also raising the recoil damage by one tier.
Refrigerate: This Pokemon’s Normal-type moves turn into Ice-type moves.
Ripen: This Pokemon doubles the effects of berries it consumes.
Rivalry: This Pokemon may treat an attack made against a foe of the same gender as being one tier higher. This ability has a two turn cooldown.
Rock Head: This Pokemon is protected from recoil damage.
Run Away: This Pokemon is immune to trapping moves and abilities.
S
Sand Force: This Pokemon may boost the tier of an attacking move by one tier during a sandstorm. It is also immune to sandstorm damage. The damage boosting portion of this ability has a one tier cooldown.
Sand Rush: This Pokemon receives a constant Minor buff to speed during a sandstorm.
Sand Spit: This Pokemon may cause a sandstorm when struck by an attack. This sandstorm lasts three turns unless extended in some fashion. This ability has a two turn cooldown.
Sand Stream: This Pokemon causes a sandstorm upon entering the battlefield that lasts three turns.
Sand Veil: This Pokemon receives a Minor buff to evasion during a sandstorm.
Sap Sipper: This Pokemon receives a Minor buff to attack when struck by a Grass-type attack.
Schooling: This Pokemon is able to change into Wishiwashi School form so long as it is Wishiwashi Solo form and at least Level 20.
Scrappy: This Pokemon is able to hit Ghost-type Pokemon with moves that a Ghost-type would normally be immune to.
Screen Cleaner: This Pokemon nullifies the effects of Light Screen, Reflect, and Aurora Veil.
Serene Grace: This Pokemon reduces the cooldown on the additional effects of its moves by one turn.
Shadow Tag: This Pokemon prevents foes from escaping or switching out.
Shed Skin: This Pokemon may heal its own status problems. This ability has a three turn cooldown.
Sheer Force: This Pokemon may remove the additional effects of its moves in order to boost the power of an attack by one tier. This ability has a cooldown of three turns.
Shields Down: This Pokemon will change into Minior Core Form if it is Minior Meteor Form upon taking Major or higher damage. Minior Meteor Form is immune to status conditions.
Simple: This Pokemon may turn a Minor stat buff into a Major one. This ability has a three turn cooldown.
Skill Link: This Pokemon may treat a multi-hit move as being one tier higher. This ability has a three tier cooldown.
Slush Rush: This Pokemon receives a Minor speed buff during a hailstorm.
Sniper: This Pokemon may treat its critical hits as an additional tier higher. This, however, extends the critical hit turn by an additional turn.
Snow Cloak: This Pokemon receives a Minor buff to evasion during hailstorms.
Snow Warning: This Pokemon summons a hailstorm upon entering the battlefield. This hailstorm lasts three turns.
Solar Power: This Pokemon receives a Minor boost to its special attack in harsh sunlight, but it receives Miniscule damage each turn.
Solid Rock: This Pokemon reduces the damage from super-effective attacks made against it by one tier.
Soundproof: This Pokemon is immune to sound-based moves.
Stakeout: This Pokemon deals double damage to Pokemon switching in.
Stalwart: This Pokemon ignores moves and abilities that draw in moves.
Stamina: This Pokemon receives a Minor buff to defense upon being attacked.
Stance Change: This Pokemon switches to Blade Form upon making an attacking move or to Shield Form upon using King’s Shield if it is Aegislash.
Static: This Pokemon may cause paralysis to Pokemon that make contact with it. This ability has a cooldown of three posts.
Steadfast: This Pokemon receives a Minor buff to speed upon flinching.
Steam Engine: This Pokemon receives a Major speed buff upon being struck by a Fire or Water-type move.
Steelworker: This Pokemon may treat Steel-type moves as being one tier higher.
Steely Spirit: This Pokemon allows its allies with which it shares a trainer to boost their Steel-type moves by one tier. This ability has a one post cooldown.
Stench: This Pokemon may afflict flinching to an enemy Pokemon upon dealing damage to it. This ability has a four turn cooldown.
Sticky Hold: This Pokemon’s item cannot be stolen or similarly deactivated.
Storm Drain: This Pokemon draws in any Water-type attack and receives a Minor boost to special attack.
Strong Jaw: This Pokemon boosts the power of biting moves by one tier. This ability has a two turn cooldown.
Sturdy: This Pokemon cannot be knocked out in one hit. Once per thread, a Pokemon can resist an otherwise decisive blow.
Suction Cups: This Pokemon cannot be forced to switch out.
Super Luck: This Pokemon may reduce the cooldown on its critical hits by one.
Surge Surfer: This Pokemon receives a Minor buff to speed and agility during Electric Terrain.
Swarm: After receiving Major or above Damage, the Pokemon may boost its next used Bug-type move by one tier.
Sweet Veil: This Pokemon and its active allies who it shares a trainer with cannot be put to sleep.
Swift Swim: This Pokemon receives a Minor buff to speed and agility in rain.
Symbiosis: This Pokemon can pass a held item to an active ally it shares a trainer with so long as that ally is capable of receiving an item.
Synchronize: This Pokemon may pass a status affliction to a foe. This ability has a three turn cooldown.
T
Tangled Feet: This Pokemon receives a Minor boost to evasion while it is confused.
Tangling Hair: This Pokemon may afflict a Minor speed debuff to foes that make contact with it. This has a three turn cooldown.
Technician: This Pokemon may boost Minor or below attacks to the next tier. This has a two turn cooldown.
Telepathy: This Pokemon is immune to active allies who it shares a trainer with’s attacks.
Thick Fat: This Pokemon treats Fire and Ice-type moves targeting it by one tier.
Tinted Lens: This Pokemon’s moves that deal not very effective damage against foes deal damage as being one tier higher.
Torrent: After receiving Major or above Damage, the Pokemon may boost its next used Water-type move by one tier.
Tough Claws: This Pokemon may treat its contact moves as being one tier higher. This ability has a two tier cooldown.
Toxic Boost: This Pokemon receives a Minor boost to attack when it is poisoned.
Trace: This Pokemon copies a single foe’s ability.
Triage: This Pokemon’s restorative moves are treated as having priority.
Truant: This Pokemon cannot use moves every other turn.
U
Unaware: This Pokemon ignores the stat changes of foes it attacks.
Unburden: This Pokemon receives a Minor buff to speed and agility if its held item is used or expended.
Unnerve: This Pokemon renders its foes incapable of using berries.
V
Vital Spirit: This Pokemon cannot be put to sleep.
Volt Absorb: This Pokemon absorbs Electric-types targeting it and absorbs them as healing equal to the tier of the original move.
W
Wandering Spirit: This Pokemon swaps abilities with its foe upon contact.
Water Absorb: This Pokemon absorbs Water-types targeting it and absorbs them as healing equal to the tier of the original move.
Water Bubble: Fire-type moves targeting this Pokemon deal damage as if they were one tier lower. This Pokemon’s Water-type moves are treated as being one tier. This Pokemon cannot be burned. The Water-type move boosting portion of this ability has a two turn cooldown.
Water Compaction: This Pokemon receives a Major buff to defense upon being hit by a water type move.
Water Veil: This Pokemon is immune to burns.
Weak Armor: Physical attacks against the Pokemon apply a Minor debuff to defense and a Minor buff to speed.
White Smoke: This Pokemon cannot have its stats lowered by other Pokemon.
Wimp Out: This Pokemon forcibly switches out upon taking Major or higher damage.
Wonder Guard: This Pokemon can only be hit by super effective moves.
Wonder Skin: This Pokemon can freely negate a status move. This ability has a three turn cooldown.
Z
Zen Mode: This Pokemon changes form upon receiving Major or higher damage if it is Darmanitan or Darmanitan (Galarian).
mizo.
LAST EDIT: Feb 27, 2022 16:50:56 GMT -5 by Tyler
pikachu
THE INSTRUCTION MANUAL
POSTED ON Feb 26, 2022 18:42:09 GMT -5
Post by Tyler on Feb 26, 2022 18:42:09 GMT -5
items and you
+
check your inventoryAs mentioned in the Pokemon Battle Guide, you may use certain items in thread. Medicinal Items such as berries and the like are assumed to be limited use items unless otherwise stated or modified by a Trainer Perk. Held Items are assumed to be unlimited use, unless otherwise stated.
Some things to note: like all things on Mount Coronet, items are meant to be conducive to story telling, not in opposition to it. Please make sure you are being sensible when you use an item. For example, if your Pidgeot is being constrained 50 feet up in the air, it might not be sensible to use a Potion on it.
If you lose a Held Item via Knock-Off or a similar scenario, you regain it at the end of the thread.
Items may not be freely exchanged between users. You may use a Potion on an ally's Pokemon or you might even give it to them in-character, but mechanically, that item stays with you and you alone.
Please note, you are responsible for tracking the usage of all items in your possession. Mount Coronet understands that mistakes happen, but users suspected of dishonesty will be discipline after ample warning is given.
mizo.
LAST EDIT: Feb 27, 2022 16:53:34 GMT -5 by Tyler
pikachu
THE INSTRUCTION MANUAL
POSTED ON Feb 26, 2022 18:47:05 GMT -5
Post by Tyler on Feb 26, 2022 18:47:05 GMT -5
miscellaneous notes and rulings
+
for everything elseCharacters may trade Pokemon in-character. Please note, these will not trigger trade based evolutions inherently. And, like all things on Mount Coronet, in-character trades must be rooted in story. For example, if two long time rivals choose to trade Pokemon as a sign of respect and camaraderie, that would be appropriate. On the other hand, an older, established player seeking to infuse a newer character with high level Pokemon or dump things on to an alternate character would not be allowed to do so. All trades must be approved by staff.
mizo.
LAST EDIT: Feb 27, 2022 16:55:08 GMT -5 by Tyler